Age of Conquest

The divine war is over, but humanity's greatest battle is just beginning . . .

In the aftermath of a divine level conflict, Matt and his people need to unite a fractured world against a rapidly closing invasion. The Orcan are coming, and only a united front stands a chance against their savage might.

But unity is a hard thing to achieve in a world still reeling from apocalyptic change. As Matt strives to forge alliances and build a coalition strong enough to face the looming threat, he finds that humanity's old vices—greed, ambition, and short-sightedness—may prove deadlier than any alien force.

With time running out and options dwindling, a fateful decision is made. The Age of Conquest has begun.

Now, Matt and his people have to navigate a treacherous world where yesterday's allies could become tomorrow's enemies. He'll need to master the delicate balance between diplomacy and force, weighing the cost of peace against the price of victory.

In a world where dungeons shape the land and power can corrupt even the noblest intentions, can Matt unite humanity before it's too late?

Or will the Age of Conquest spell the end of mankind's rise?

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