Not Good People

When a group of strangers win a weeklong stay at a primitive–style castle in the Blue Ridge Mountains, it feels like they’ve won the lottery. But when a deadly snowstorm hits the moment they arrive, unease settles in because now they’re bound to the secluded castle with no way out.

Once they’ve unpacked, it’s revealed that a mysterious source paid for all of their stays—and the contest that brought them there was nothing more than a trap, designed to lure them into the same place at the same time, causing suspicion to rise, and paranoia to spread.

Then, the boxes begin to open. One per day. Each revealing a devastating, reputation–shattering secret—broadcast not only to everyone inside the castle, but to the outside world as well. And if anyone tries to leave before the game is finished… one of them will die.

Seven days. Seven secrets. Because someone has decided they’re NOT GOOD PEOPLE.



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