Heroes of the Final Frontier 8 : The World of Waldyra LitRPG Cycle

The Brotherhood of the Path, a tight-knit and determined group of five players, finds themselves in one of Waldyra's secret corners. And they find game's rules and laws to be entirely different here in the Forgotten Lands.

This is the domain of old-school hardcore eventually deemed too brutal and challenging for ordinary players and replaced with a more forgiving system. Its denizens are exiled monsters and creatures that didn't fit into the bright and cheerful Waldyra.

These lands are ruled by the near-omnipotent yet just Akmere, who had once contributed greatly to Waldyra but had long been locked away in the dark and grim Forgotten Lands, rejected by the new world.

This is where the Path begins—a journey leading our heroes through many strange and dangerous places towards Orbit Crystaliano's ultimate goal, which he is desperate to reach no matter what.

Rosgard, Doc, Braver, and Bom are ready to overcome any obstacle and tackle any foe daring to stand against the Brotherhood of the Path, no matter how strong. They're doing this for a friend, after all. And so their journey through the Forgotten Lands continues . . .

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