3.5(2)

The Lore of Prometheus

John Carver has three rules: Don't drink in the daytime, don't gamble when the luck has gone, and don't talk to the dead people who come to visit.

It has been almost five years since the incident in Kabul. Since the magic stirred within him and the stories began. Fleeing the army, running from the whispers, the guilt, and the fear he was losing his mind, Carver fell into addiction, dragging himself through life one day at a time.

Desperation has pulled him back to Afghanistan, back to the heat, the dust, and the truth he worked so hard to avoid. But there are others, obsessed with power and forbidden magics, who will stop at nothing to learn the truth of his gifts. Abducted and chained, Carver must break more than his own rules if he is to harness this power and survive.

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