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Computational Geometry

E-bog


What is Computational Geometry

Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry. Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to be part of computational geometry. While modern computational geometry is a recent development, it is one of the oldest fields of computing with a history stretching back to antiquity.

How you will benefit

(I) Insights, and validations about the following topics:

Chapter 1: Computational geometry

Chapter 2: Delaunay triangulation

Chapter 3: Convex hull

Chapter 4: Voronoi diagram

Chapter 5: Discrete geometry

Chapter 6: Polygon triangulation

Chapter 7: Euclidean minimum spanning tree

Chapter 8: Simple polygon

Chapter 9: Point-set triangulation

Chapter 10: Triangulation (geometry)

(II) Answering the public top questions about computational geometry.

(III) Real world examples for the usage of computational geometry in many fields.

Who this book is for

Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Computational Geometry.