4.2(6)

Rogue Ops

Diana Sheen and her team have been the Feds' go-to Agents when magical trouble threatens.

Their ongoing mission to collect dangerous Rhazdon Artifacts is more important than ever.

Enemies don't stand a chance. Cutting-edge technology, honed magical skills, and artifact weapons gave them an advantage.

But what happens when the Feds they trusted no longer trust them?

Diana, Rath the troll, Cara, Bryant, and the rest of the team will have to turn to the allies they've made on their missions. Ruby Achera arrives from Magic City. Diana even reaches out to Nylotte, the Drow mentor. But is she far more than she seems?

Can any of it be enough when the foundations you counted on have turned on you? Only time will tell if the skills Diana learned from her old mentors help her escape and then—fight back.

For action, magic, snarky banter, martial arts, mystical creatures, and high intrigue, join Diana, Rath, and the rest on their new adventure!

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