(0)

Voxel

e-kirja


What is Voxel

In 3D computer graphics, a voxel represents a value on a regular grid in three-dimensional space. As with pixels in a 2D bitmap, voxels themselves do not typically have their position explicitly encoded with their values. Instead, rendering systems infer the position of a voxel based upon its position relative to other voxels.

How you will benefit

(I) Insights, and validations about the following topics:

Chapter 1: Voxel

Chapter 2: Texture mapping

Chapter 3: Ray casting

Chapter 4: Scientific visualization

Chapter 5: Volume rendering

Chapter 6: First-person shooter engine

Chapter 7: Volumetric display

Chapter 8: CryEngine

Chapter 9: Software rendering

Chapter 10: Per-pixel lighting

(II) Answering the public top questions about voxel.

(III) Real world examples for the usage of voxel in many fields.

Who this book is for

Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Voxel.