À propos de ce livre

Modern game development demands performance, scalability, and control that visual scripting alone cannot provide. Unreal Engine 5’s C++ system offers this power, but mastering it requires a deeper understanding of engine architecture and gameplay design.

In this book, you’ll learn how to use C++ to build efficient gameplay systems, optimize performance, and structure scalable game architectures. You’ll explore core engine systems, implement complex logic, and use profiling and debugging techniques to refine and improve your code.

Guided by real-world examples and a practical project, you’ll apply these concepts in realistic development scenarios, gaining the confidence to manage complexity and make informed technical decisions. By the end of this book, you’ll be able to design, develop, and optimize advanced gameplay systems in Unreal Engine 5 using C++.

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