Path of the Knight

Marak has sworn to rule the world.

Marak is a sixteen-year-old farmer's son, innocent and ignorant—he spends his days working in the fields, dreaming of ruling the world.

When Sir Renatir, a wandering knight, agrees to take Marak on as his squire, Marak is thrust into a world of shadow and violence. He soon finds himself in an unfamiliar city, where a mysterious figure known as the exarch is gathering power . . .

If Marak is to survive this new world and fulfill his own dreams of power, he'll need to first become a knight, gather allies, and master the arcane arts.

The realm of Telemir is a lethal place, full of enemies, warring kings, monsters, and dangerous opponents . . .

But Marak is more dangerous, and he'll do anything to win.

Contains mature themes.

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