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Texture Mapping

E-book


What is Texture Mapping

Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color.

How you will benefit

(I) Insights, and validations about the following topics:

Chapter 1: Texture mapping

Chapter 2: Normal mapping

Chapter 3: Bilinear interpolation

Chapter 4: Texture filtering

Chapter 5: Lightmap

Chapter 6: Reflection mapping

Chapter 7: Cube mapping

Chapter 8: UV mapping

Chapter 9: Texture mapping unit

Chapter 10: Technical drawing

(II) Answering the public top questions about texture mapping.

(III) Real world examples for the usage of texture mapping in many fields.

Who this book is for

Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Texture Mapping.