Age of Iron

Matt and Chris have made it home ahead of the undead curse, but at what cost?

The dungeon is surrounded, the refugees have made it to safety, but . . . they need food, water, space to recover and rest, and none of these things come cheap. That cost must be paid in mana.

Mike and Kelly were sent to bring reinforcements from the park, but they're walking into a meatgrinder, one that will strip the life from them, then raise them to besiege those they love . . .

Matt has only one chance . . . lead the refugees, forge them anew into a force that can face the undead, in their tens of thousands.

Worst of all . . . the beer's damn well warm.

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