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~ Prequel novella to the USA Today bestselling FEYLAND series~

Award-winning YA Urban Fantasy - High-tech gaming and ancient magic collide when an immersive game opens a gateway to the treacherous Realm of Faerie.

Jennet Carter never thought hacking into her dad's new epic-fantasy sim-game would be so exciting... or dangerous. Behind the immersive interface of Feyland lies something far more sinister than lines of code. The virtual world is a direct gateway to the Realm of Faerie—and its dangerous dark magic is very real.

✓ YA / Crossover Cyber-Fantasy

✓ LitRPG and GameLit Elements

✓ Cyberpunk / High-Tech Virtual Reality

✓ Fae Realm/Traditional Faerie Folklore

✓ Hacker Heroine / Gamer Girl

✓ Trapped in a Game / Simulation Glitch

✓ High-Stakes Combat and Quests

✓ Prequel Novella

- Length: Novella (approx. 15,000 words / 50 pages)

- Vibes: Fast-paced, high-tech, magical, adventurous, quick read

- Setting: A near-future cyberpunk world and the Unseelie Court of Faerie

- Trope Tags: VR simulation, trapped in a game, fae lore

- Ending: Prequel (Leads directly into Book 1, The Dark Realm)

- Perfect for fans of: Marie Lu (Warcross), Ernest Cline (Ready Player One), and Melissa Marr

Log into the USA Today bestselling universe in this high-octane prequel where the game is virtual, but the danger is real.

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