4.3(12)

The Nemesis of the Living

In virtual reality, nothing is for real. Fake orcs pretend to fight phony elves. Priests go through the motions of casting blessings. Wizards defeat their enemies with digital illusions of combat spells.

Still, every game is only a part of something much bigger. Human nature doesn't change. People will always find a way to take advantage or even hurt someone, even if that someone ends up suffering real losses or dying the ultimate death in real life.

I'm John Doe, a necromancer and guardian of the dead. Still, this is only my game persona. Just an illusion. In reality, I'm a sleuth forced to follow a trail of clues. And to make it even worse, my employers' interests aren't limited to the game alone . . .

Over dit boek

In virtual reality, nothing is for real. Fake orcs pretend to fight phony elves. Priests go through the motions of casting blessings. Wizards defeat their enemies with digital illusions of combat spells.

Still, every game is only a part of something much bigger. Human nature doesn't change. People will always find a way to take advantage or even hurt someone, even if that someone ends up suffering real losses or dying the ultimate death in real life.

I'm John Doe, a necromancer and guardian of the dead. Still, this is only my game persona. Just an illusion. In reality, I'm a sleuth forced to follow a trail of clues. And to make it even worse, my employers' interests aren't limited to the game alone . . .

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