Kill or Die #5

Two worlds—two wars. In the game, Anima is gaining power, backed by an army of fanatical paladins. To stop her, I'll have to recover seven legendary artifacts from their ancient guardians. In the real world, the MosTech Corporation has splintered into rival factions, each trying to leverage the chaos to their advantage.

And I'm caught between a rock and a hard place. Who can I trust, when any ally might turn out to be an enemy and there's no time left to uncover their true motives?

Om denne boken

Two worlds—two wars. In the game, Anima is gaining power, backed by an army of fanatical paladins. To stop her, I'll have to recover seven legendary artifacts from their ancient guardians. In the real world, the MosTech Corporation has splintered into rival factions, each trying to leverage the chaos to their advantage.

And I'm caught between a rock and a hard place. Who can I trust, when any ally might turn out to be an enemy and there's no time left to uncover their true motives?

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