Cold Asylum [Dramatized Adaptation]

Generations after global annihilation, Kansas is a mutated landscape of dense, deciduous forest. Gone are the amber waves of grain, another hideous result of nuclear devastation that changed the face of the Earth forever. Now it's survival of the freakish.

Following rumors that might lead them to the long-lost Trader, Ryan Cawdor and his band of warrior survivalists find themselves the unwilling house guests of the wealthiest barons in all of Deathlands. At Baron Mandeville's opulent homestead, a glittering ornate fortress called Sun Crest, a secret and perverted game continues: gladiator contests among the guests. The winners get to play the ultimate life-and-death game—a hunt in which they are the quarry.

Hope died in the Deathlands, but the will to live goes on.

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Cold Asylum [Dramatized Adaptation]

Generations after global annihilation, Kansas is a mutated landscape of dense, deciduous forest. Gone are the amber waves of grain, another hideous result of nuclear devastation that changed the face of the Earth forever. Now it's survival of the freakish.

Following rumors that might lead them to the long-lost Trader, Ryan Cawdor and his band of warrior survivalists find themselves the unwilling house guests of the wealthiest barons in all of Deathlands. At Baron Mandeville's opulent homestead, a glittering ornate fortress called Sun Crest, a secret and perverted game continues: gladiator contests among the guests. The winners get to play the ultimate life-and-death game—a hunt in which they are the quarry.

Hope died in the Deathlands, but the will to live goes on.