Earth has ascended . . .
Magic tears through an unsuspecting planet of humans, bringing mythology and monsters to life—and providing humanity a chance to prove their mettle.
The hunt is on . . .
Argyll is full of danger. With Eilidh loose on her own in the countryside, Calum and his friends are always one step behind on her trail. They don't know her route, only that Lord Sackington's people have murdered the team sent to rescue vulnerable refugees.
But Eilidh has left a trail of magical breadcrumbs—a trail only Calum can follow.
When they encounter the full horror of Sackington's hunger for power, it's no longer a few ragtag Scots against the wilds: it's a band of survivors against a rising evil.
Their haven in Oban is in peril, and the beithir is back . . . and out for blood.
Christoffer
2025-03-19
Rather predictable, and I half like that they are focusing on preserving an lokal dying language however it’s really hard to know what they are talking about and what spells are what
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