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Physical Computing

E-book


What is Physical Computing

The term "physical computing" refers to the use of interactive systems that are able to perceive and react to the environment around them. However, despite the fact that this definition is sufficiently broad to include systems such as intelligent vehicle traffic control systems or factory automation processes, it is not typically used to define these kinds of products. Through a more expansive perspective, physical computing can be understood as an innovative paradigm for comprehending the connection that humans have with the digital environment. Handmade art, design, or do-it-yourself hobby projects that use sensors and microcontrollers to translate analog input to a software system and/or control electro-mechanical devices such as motors, servos, lighting, or other hardware are the most common examples of what the name "maker" refers to in practical applications.

How you will benefit

(I) Insights, and validations about the following topics:

Chapter 1: Physical computing

Chapter 2: Microcontroller

Chapter 3: Embedded system

Chapter 4: AVR microcontrollers

Chapter 5: System on a chip

Chapter 6: Visual programming language

Chapter 7: General-purpose input/output

Chapter 8: Arduino

Chapter 9: Single-board microcontroller

Chapter 10: Red light camera

(II) Answering the public top questions about physical computing.

(III) Real world examples for the usage of physical computing in many fields.

Who this book is for

Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Physical Computing.