Emerging Technologies in Entertainment

Book series • 2 books

What Is Immersion Into Virtual Reality

Virtual reality (VR) gives users the impression that they are physically present in a setting that does not exist in the real world. The user of the virtual reality system is immersed in visuals, sounds, and other stimuli that together form an immersive whole environment, which is responsible for the creation of the perception.

How You Will Benefit

(I) Insights, and validations about the following topics:

Chapter 1: Immersion (virtual reality)

Chapter 2: Multimedia

Chapter 3: Virtual reality

Chapter 4: Augmented reality

Chapter 5: Mixed reality

Chapter 6: Head-mounted display

Chapter 7: Metaverse

Chapter 8: Virtual reality therapy

Chapter 9: 360-degree video

Chapter 10: Projection augmented model

Chapter 11: Astronaut training

Chapter 12: Oculus Rift

Chapter 13: zSpace (company)

Chapter 14: Windows Mixed Reality

Chapter 15: Virtual reality headset

Chapter 16: VR positional tracking

Chapter 17: Virtual reality in primary education

Chapter 18: Virtual reality game

Chapter 19: Virtual reality applications

Chapter 20: Immersive learning

Chapter 21: Cinematic virtual reality

(II) Answering the public top questions about immersion into virtual reality.

(III) Real world examples for the usage of immersion into virtual reality in many fields.

(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of immersion into virtual reality' technologies.

Who This Book Is For

Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of immersion into virtual reality.

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