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Gaming Revenue Models

Gaming Revenue Models explores the evolution of how video games generate revenue, moving beyond traditional retail sales to encompass free-to-play, microtransactions, and subscription services.

This shift reflects a profound change in digital entertainment consumption, influencing not only game design but also player behavior and industry profitability.

The book highlights how free-to-play models, while accessible, raise ethical questions regarding "pay-to-win" mechanics, illustrating the complex interplay between consumer psychology and game economics.

The book progresses logically, starting with a historical overview and then delving into the rise of free-to-play games and the resurgence of subscription models, such as game streaming platforms.

It's unique in its approach by combining economic analysis with insights into game design and player psychology.

The book uses industry reports, academic studies, and game analytics data to support its arguments, offering a data-driven perspective on the gaming industry's economic dynamics.


Author:

  • Amelia Scott

Format:

  • E-book

Duration:

  • 129 pages

Language:

English

Categories:

  • Nonfiction
  • Business
  • Natural sciences
  • Technology

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