Now an adventurer alongside Princess Wilma, the karate master takes on any fight his guild gives him, including an all-out brawl against a hundred goblins and their gigantic champion. Not everyone appreciates the work he does, though—after he handles a slew of arrests, the Orc Mafia marks him for death! Seeking to make an example out of the karate master, the Mafia take one of his fellow adventurers hostage and force him to duel a towering, flame-clad ifrit in a crowded stadium to save her. Can the karateka thwart this fiery public execution? Or will our hero’s journey end in ashes?
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