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  3. Computer sciences

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Blender Quick Start Guide

Learn the new Blender 2.8 user interface and make 3D models

Key Features

Find your way round the new user interface and tools of Blender 2.8

Create materials, apply textures and render scenes

Use the new cutting-edge real-time render EEVEE in your projects

Book Description

Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and ?exibillity can sometimes be daunting, and that's when you need this book!

The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View.

You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender.

You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools.

By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee.

What you will learn

Manipulate and visualize your 3D objects in Blender

Use polygon modeling tools such as extrude, loop cut, and more

Apply precision modeling tools like snapping and the 3D Cursor

Render a scene using the real-time engine Eevee

Create materials for Eevee and Cycles

Render a scene with the Eevee real-time engine

Use PBR textures to craft realistic surfaces such as wood with the Shader Editor

Add motion and animation using keyframes

Create animation loops using curves and modifiers

Who this book is for

This book is for anyone interested in taking their steps with Blender. If you're an experienced 3D artists or hobbyist, this book will help you with its features.


Author:

  • Allan Brito

Format:

  • E-book

Duration:

  • 188 pages

Language:

English

Categories:

  • Nonfiction
  • Computer sciences

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