What is Voxel
In 3D computer graphics, a voxel represents a value on a regular grid in three-dimensional space. As with pixels in a 2D bitmap, voxels themselves do not typically have their position explicitly encoded with their values. Instead, rendering systems infer the position of a voxel based upon its position relative to other voxels.
How you will benefit
(I) Insights, and validations about the following topics:
Chapter 1: Voxel
Chapter 2: Texture mapping
Chapter 3: Ray casting
Chapter 4: Scientific visualization
Chapter 5: Volume rendering
Chapter 6: First-person shooter engine
Chapter 7: Volumetric display
Chapter 8: CryEngine
Chapter 9: Software rendering
Chapter 10: Per-pixel lighting
(II) Answering the public top questions about voxel.
(III) Real world examples for the usage of voxel in many fields.
Who this book is for
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Voxel.