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Rendering Computer Graphics

e-kirja


What is Rendering Computer Graphics

Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, textures, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output.

How you will benefit

(I) Insights, and validations about the following topics:

Chapter 1: Rendering (computer graphics)

Chapter 2: Global illumination

Chapter 3: Ray tracing (graphics)

Chapter 4: Scanline rendering

Chapter 5: Rasterisation

Chapter 6: Ray casting

Chapter 7: Volume rendering

Chapter 8: Non-photorealistic rendering

Chapter 9: Real-time computer graphics

Chapter 10: Computer graphics

(II) Answering the public top questions about rendering computer graphics.

(III) Real world examples for the usage of rendering computer graphics in many fields.

Who this book is for

Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Rendering Computer Graphics.