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Geometric Primitive

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What is Geometric Primitive

In the fields of vector computer graphics, computer-aided design (CAD) systems, and geographic information systems, the term "geometric primitive" refers to the most basic geometric shape that the system is able to process. However, the subroutines that are responsible for drawing the relevant objects are also referred to as "geometric primitives" in some instances. The point and straight line segment primitives are considered to be the most "primitive" primitives because they were the only ones that early vector graphics systems had.

How you will benefit

(I) Insights, and validations about the following topics:

Chapter 1: Geometric primitive

Chapter 2: Dimension

Chapter 3: Vector graphics

Chapter 4: Computational geometry

Chapter 5: Composite Bézier curve

Chapter 6: Bézier surface

Chapter 7: Non-uniform rational B-spline

Chapter 8: Global illumination

Chapter 9: Constructive solid geometry

Chapter 10: Solid modeling

(II) Answering the public top questions about geometric primitive.

(III) Real world examples for the usage of geometric primitive in many fields.

Who this book is for

Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Geometric Primitive.