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This book introduces programming concepts using Python 3, designed for beginners and hobbyists with no prior programming experience. It covers loops, strings, functions, files, graphics, multimedia, algorithms, classes, and more. Many examples are based on video game development, making learning engaging and practical. The book uses a just-in-time presentation style, providing material when it's needed, and includes companion files with source code, exercises, projects, and figures.

The course starts with an overview of modern computers and basic programming concepts. It progresses through topics like repetition, sequences, functions, file input/output, classes, graphics, data manipulation, and multimedia. The latter chapters focus on basic algorithms, programming for the sciences, writing good programs, parsing, and communicating using graphics and Pygame.

By the end of the course, students will have a solid understanding of programming fundamentals, enhanced by practical applications in video game development. This approach not only makes learning enjoyable but also equips students with the skills needed for further studies in computer science and programming.

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