4.8(12)
Deadbreak

Deadbreak

It's been three long years since Deadbreak. That's what everyone's calling it—the day the dead rose. Every day since then Jeremiah Reid has had one goal: to make his way back to his daughter. With his four-legged companion, Joe, Jeremiah has to travel a lawless wasteland teeming with zombies, bandits, and worse, like people who put anchovies on pizza (you know who you are). It's a new world out there and no one is safe. People are weary, cities are in ruin, supplies are scarce, and brains are on the menu. If he's going to have a chance, he'll need his wits, a little bit of luck, and lots of ammo.

Om denne bog

It's been three long years since Deadbreak. That's what everyone's calling it—the day the dead rose. Every day since then Jeremiah Reid has had one goal: to make his way back to his daughter. With his four-legged companion, Joe, Jeremiah has to travel a lawless wasteland teeming with zombies, bandits, and worse, like people who put anchovies on pizza (you know who you are). It's a new world out there and no one is safe. People are weary, cities are in ruin, supplies are scarce, and brains are on the menu. If he's going to have a chance, he'll need his wits, a little bit of luck, and lots of ammo.

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