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Ray Tracing Graphics

e-book


What is Ray Tracing Graphics

In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.

How you will benefit

(I) Insights, and validations about the following topics:

Chapter 1: Ray tracing (graphics)

Chapter 2: Rendering (computer graphics)

Chapter 3: Global illumination

Chapter 4: Radiosity (computer graphics)

Chapter 5: Photon mapping

Chapter 6: Ray casting

Chapter 7: Specular reflection

Chapter 8: Geometrical optics

Chapter 9: Graphics pipeline

Chapter 10: Rendering equation

(II) Answering the public top questions about ray tracing graphics.

(III) Real world examples for the usage of ray tracing graphics in many fields.

Who this book is for

Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Ray Tracing Graphics.