War between Earth and Mars has left ruins across a dying world, and one weary soldier returns home with a strange souvenir taken from a terrified Martian. The metal globe is studded with jewels and looks like nothing more than a valuable curiosity—until one small ruby is pried loose and the impossible begins.
Suddenly the same ten minutes repeat again and again. Every action resets. Every wound disappears. Every conversation begins as if it has never happened before. At first the phenomenon seems harmless, even fascinating. With no danger and no physical limits, the trapped man begins experimenting with his strange new prison. He reads every book in sight, calls every number in the telephone directory, explores every corner of the building, and invents endless games to keep his mind occupied.
But the ten minutes never end.
Days stretch into weeks. Weeks stretch into years. The same chair. The same table. The same ruby rolling across the surface. As the cycles pile up into decades, the strange Martian device reveals its true purpose. It was never meant to kill quickly. It was meant to grind a mind down slowly.
Because boredom can be more dangerous than any weapon.
Richard R. Smith’s The Beast of Boredom turns a simple time-loop premise into a chilling psychological trap. The story asks a disturbing question: how long could a mind survive if forced to live the same ten minutes forever?
Richard R. Smith published several science fiction stories during the 1950s, contributing to pulp and digest magazines that shaped the era’s imaginative fiction. The Beast of Boredom appeared in the July 1957 issue of Amazing Stories, a magazine that introduced generations of readers to strange inventions, alien civilizations, and speculative ideas about time and space.























