À propos de ce livre

Anatole's adventure begins and ends quietly beside the rosy brick dollhouse in Uncle Terrible's living room. But everything in between the beginning and the end is like a 3-dimensional comic strip dream. Anatole is the only one who can rescue Uncle Terrible and his friend Rosemarie from the wizard Arcimboldo's enchantments. Everything depends on the outcome of a wacky game of checkers, the unweaving of a magical cloak, and a slightly dopey bat.

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